So the one thing I would love to see is that tank battles were more historically accurate and any imbalance that might arise from that would be compensated by the price, popcap and production speed of the units. Or the JgdPzIV having the same gun as the Panther but in games always having much less firepower. And historically the StuG and PzIVs with the long barrel could destroy Shermans from up to 1500-1700 meters. They even had problems with Sherman with the short 75mm. What I didn´t like with BK when I was playing it was that StuGs with the long KwK 40 were very weak and not worth building. So I can´t say if my suggestions has already been implemented. I haven´t been playing BK for quite some time now and since my last move I can´t seem to find my ToV discs so for now I´m stuck with CoH2. I can't remember anymore important things atm ^^ But I guess I have pointed on how I would like it to be someway. The dynamic moving system to all units is also amazing! Sight range get decreased while on move, even less while running but again to normal value when stationary. I would like the 5% lucky one shot one kill feature to be removed from Bk1and to not be represented on the Bk2 mod as well if hopefully possible and that if it's not relating to the random factor itself which is used by the damage system of the mod.īut if u talk more generally. Most of the abilities regarding several units in Bk1 are really cool and I would like them to be represented also on Bk2!!! For example, the 'Accurate Long Shot' ability is too important for the Tiger tank and so I think it has to be there on Bk2. Only slight changes such as modifying more realistic ranges and more powerful MGs are all what is needed now. may probably cause it to be worse in my opinion. Honestly I am somehow satisfied about the already existing damage system of the vCoH2!! It seems for me that Relic actually copied a lot from Bk1 already into CoH2! So a massive change on the damage system like the mod called 'Spearhead' made it.
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